﻿namespace PBO.Forms.NetworkForm.BattleForm.FourPlayer
{
    partial class FourPlayerClientForm
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.Player4Button = new System.Windows.Forms.Button();
            this.Player3Button = new System.Windows.Forms.Button();
            this.Player2Button = new System.Windows.Forms.Button();
            this.Player1Button = new System.Windows.Forms.Button();
            this.SuspendLayout();
            // 
            // Player4Button
            // 
            this.Player4Button.Enabled = false;
            this.Player4Button.Location = new System.Drawing.Point(150, 76);
            this.Player4Button.Name = "Player4Button";
            this.Player4Button.Size = new System.Drawing.Size(75, 35);
            this.Player4Button.TabIndex = 11;
            this.Player4Button.UseVisualStyleBackColor = true;
            this.Player4Button.Click += new System.EventHandler(this.Player4Button_Click);
            // 
            // Player3Button
            // 
            this.Player3Button.Enabled = false;
            this.Player3Button.Location = new System.Drawing.Point(49, 76);
            this.Player3Button.Name = "Player3Button";
            this.Player3Button.Size = new System.Drawing.Size(75, 35);
            this.Player3Button.TabIndex = 10;
            this.Player3Button.UseVisualStyleBackColor = true;
            this.Player3Button.Click += new System.EventHandler(this.Player3Button_Click);
            // 
            // Player2Button
            // 
            this.Player2Button.Enabled = false;
            this.Player2Button.Location = new System.Drawing.Point(150, 18);
            this.Player2Button.Name = "Player2Button";
            this.Player2Button.Size = new System.Drawing.Size(75, 35);
            this.Player2Button.TabIndex = 9;
            this.Player2Button.UseVisualStyleBackColor = true;
            this.Player2Button.Click += new System.EventHandler(this.Player2Button_Click);
            // 
            // Player1Button
            // 
            this.Player1Button.Enabled = false;
            this.Player1Button.Location = new System.Drawing.Point(49, 18);
            this.Player1Button.Name = "Player1Button";
            this.Player1Button.Size = new System.Drawing.Size(75, 35);
            this.Player1Button.TabIndex = 8;
            this.Player1Button.UseVisualStyleBackColor = true;
            // 
            // FourPlayerClientForm
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(274, 128);
            this.Controls.Add(this.Player4Button);
            this.Controls.Add(this.Player3Button);
            this.Controls.Add(this.Player2Button);
            this.Controls.Add(this.Player1Button);
            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
            this.MaximizeBox = false;
            this.Name = "FourPlayerClientForm";
            this.Text = "4P对战";
            this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.FourPlayerClientForm_FormClosing);
            this.Load += new System.EventHandler(this.FourPlayerClientForm_Load);
            this.ResumeLayout(false);

        }

        #endregion

        internal System.Windows.Forms.Button Player4Button;
        internal System.Windows.Forms.Button Player3Button;
        internal System.Windows.Forms.Button Player2Button;
        internal System.Windows.Forms.Button Player1Button;
    }
}